HARBOR OF
COMPETITIVE
TF2 CLASSIC

That something that has been going on

Art: dekkrz

A warm welcome to everyone, to the harbor people like ourselves, and to the live TF2 world. For the latter, this article will take it from the fundamentals at the end, explaining who we are and what we do. But first, we have to clarify something that has been going on.

In January, the mention of a potential tournament was made in TF2C Competitive Discord server by the official resources.
In the following weeks, the official resources heard back details about their creation-in-progress, from random members of the community. Some distorted by the game of gossip, some surprisingly accurate. It would not be wise to expect something less from the community of a leak-based game anyway.

So, it is no secret to the close follower that something potentially big has been going on. Let’s just confirm it for the distant follower as well: Yes, something has been going on. And it is big.

Well, arguably. It may not be the best thing ever for your taste. But it will definitely not be a meh moment when the time comes.

Speaking of time… We had excellent timing with the initiation of this thing. Concurring with, and actually riding the momentum of, the Double Down update. Actually the idea had appeared, and the initial work was laid down, before the update. Then Valve had perfect timing, with the new SDK release, that appeared out of nowhere after years of silence. It had both good and bad implications for us, but mostly good.
Bad ones are mainly on our schedule. Not only we lost resources to various fronts now, we also had to raise the criteria of what we should technically present; we will have to meet higher expectations, and we will potentially have to manage something bigger than initially estimated.

And the good side of this deal? Basically, all of the things we just said. With Valve’s move, and Eminoma‘s consequent move of a planned Steam release, everything is possible. Competitive TF2 Classic can technically inherit everything live TF2 has, and even more. This means tournament mode, cvars, configs, plugins… Moreover, TF2 Classic can be on Steam, on the display window of the biggest online store of the world, which means unimaginable growth for our community.

As you can understand by now, this thing of CompTF2C is not going to happen before the Steam release of TF2C. It is a lot later than our initial schedule. But both TF2C competitive and TF2C itself are coming much stronger.

We are looking forward to sharing more details in the future.

Letter from the harbor to the world

Team Fortress 2 Classic is a mod of TF2. Something a whole community plays exclusively for years. It has full servers any time of the day. It is a strong candidate to become your only way of playing casual TF2. Steam release will make things slightly easier, but even now, it is only a few clicks away. We strongly advice you to try it out now, if you haven’t yet.

CompTF2C (a.k.a. TF2C Competitive) is a community initiative to have a platform to play TF2C competitively. It is build upon the demand of periodic PUG organizations, a player base to play with, the servers to support that, and the maintenance and development those servers need. As one can understand from this article, CompTF2C is currently not limiting itself on PUGs, and is going big. To keep being updated, and to hop on the wagon starting from now, there is no better way than joining the Discord server, and participating in a few PUGs.

Hoping to see you there.


15+ years ago I made my team work on cp_yukon for months. the map never made it to etf2l. still waiting ghosts on yukon mid.

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June 24, 2025

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