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THE WALL

The Wall of fortresses.
A collection of Fortress games, mods and communities.
The history of three young Australian men three decades ago building something young people of today fortify in masses across the whole world.

VALVE ERA ↧

Valve era is defined by the commercial release of Team Fortress built on highly altered versions of the Quake engine, and the huge success it eventually achieved, impacting the industry and popular culture.

POST-TF2 ERA ⇣

The release of TF2 introduced a totally different gameplay characterized by Übercharge, respawn times and nerfed bunny hops which emphasize a meticulous health management, positioning and team pushes&pulls.

Team Fortress 2

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🛠️
Developer
Valve
⚙️
Engine
Source
🌐
Website
https://www.teamfortress.com/
🍺
Public game availability
Anytime
🏆
Competitive game availability
Anytime
COMMUNITIES
TF2Maps.net
TF2Center
CappingTV
Fireside Casts
KritzKast
EssentialsTF

Mainly focused on 6v6, broadcasting ETF2L, poLANd.tf and others. Producing events with partners.

💼
Type
Live broadcast; event organizer
🌍
Region
EU
🌐
Website
Twitch
YouTube
Discord
AsiaFortress
FBTF
OzFortress
💼
Type
RGL

The largest North American league.

💼
Type
Online league with LAN playoffs
🌍
Region
NA
ETF2L

The European Team Fortress 2 League founded and ran by the community since 2008.

💼
Type
Online league
🌍
Region
EU
🌐
Website

Team Fortress 2 Classified

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🛠️
Developer
⚙️
Engine
Source
🌐
Website

POST-TF2 ERA ⇡

The release of TF2 introduced a totally different gameplay characterized by Übercharge, respawn times and nerfed bunny hops which emphasize a meticulous health management, positioning and team pushes&pulls.

PRE-TF2 ERA ⇣

Fortress games in the pre-TF2 Valve era preserved core gameplay mechanics of the Quake era while introducing modern FPS features like reload cancelling, and new engine behavior like crouch-jumps.

Pre-Fortress 2

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🛠️
Developer
⚙️
Engine
Source
🌐
Website

PRE-TF2 ERA ⇡

Fortress games in the pre-TF2 Valve era preserved core gameplay mechanics of the Quake era while incorporating modern FPS features like reload cancelling, and introducing new engine behavior like crouch-jumps.

VALVE ERA ↥

Valve era is defined by the commercial release of Team Fortress built on highly altered versions of the Quake engine, and the huge success it eventually achieved, impacting the industry and popular culture.

QUAKE ERA ↧

The dawn of Team Fortress as mods of open-source Quake games witnessed its rapid recognition and acclaim across the globe, rising strongly on the deathmatch roots, enriched by a myriad of modifications and branches.

Mega Team Fortress

Some text.

🛠️
Developer
Aberrant (current)
Ambush (original)
⚙️
Engine
ezQuake (QW sourceport)
🌐
Website
🍺
Public game availability
Scheduled sessions

QuakeWorld Team Fortress

The closest possible experience today to the original Quake Team Fortress, where it all began, still populated by its veterans, and enhanced with modernized controls and graphics while preserving the accustomed feeling.

🛠️
Developer
newby (current)
Robin Walker, John Cook, Ian Caughley (original)
⚙️
Engine
FTE (QW sourceport)

QUAKE ERA ↥

The dawn of Team Fortress as mods of open-source Quake games witnessed its rapid recognition and acclaim across the globe, rising strongly on the deathmatch roots, enriched by a myriad of modifications and branches.

GLOSSARY

Quake, QuakeWorld, Team Fortress, Valve

Answer.

Quake and QuakeWorld engines, sourceports, GldSrc and Source engines

Yet another answer.

Forks

Answer.

Deathmatch, bunny hop, Übercharge

Answer.

Public, competitive, pick-up games

Answer